Game project
Lab setup
First, make sure you have completed the initial setup.
If you are part of a course
-
Open Terminal. Run the update command to make sure you have the latest code.
$ mwc update -
Move to this lab's directory.
$ cd ~/Desktop/making_with_code/mwc1/unit3/project_game -
Enter this lab's shell environment.
$ poetry shell
If you are working on your own
-
Move to your MWC directory.
$ cd ~/Desktop/making_with_code -
Get a copy of this lab's materials.
git clone https://git.makingwithcode.org/mwc/project_game.git
Use retro to create a game! Refer to the documentation.
Proposal
Before you start coding, it's important to plan out what exactly you're going to make.
✏️ In your journal, plan for your games project. It should include the following sections:
- team
- game overview
- core mechanics
- milestone
- challenges
Team
You can complete your game project individually or in a group. (You're expected to do the same amount of work whether you're working individually or in a group, so our expectations for group projects are higher.)
Game overview
What is the name of your game? Then, answer each of the following in one or two sentences:
- Describe your vision for your game: What makes it original, fun, compelling, moving? What makes it worth making?
- What will your game look like?
- How will the player interact with the game?
Core mechanics
Describe 1-4 core mechanics of your game. A game mechanic is a feature or structure of a game; a core mechanic is one which is essential to your game. For example, capturing pieces is a core mechanic of chess; purchasing properties and then charging rent on them is a core mechanic of Monopoly.
Milestone
Describe a first step in your game development, which you're pretty sure you will be able to achieve. This will be your first target.
Challenges
Are there parts of your game which you don't know how to implement yet?
Assessment
- Submit your work using
mwc submita least three times. Your commit messages should show an ongoing process of reflection as you work. - Meaningful reflection in your journal including responses to the following questions:
- Why or why not were your successful in creating your proposed game?
- How have you developed as a computer scientists throughout this project?
- What tips would you have to your future students for the
retrolibrary and game making?